Resume

CV

Historic Web Site

Goals:

 

Employing my mastery of technology, capacity for clear communication and expertise in writing, to develop, document and explain complex systems to end users.

 

Summary:

 

• CEO / CTO of high-tech software startup Pandromeda, Inc, for 12 years

• Co-authored a standard reference book for Hollywood digital film effects

• Author of over 30 technical papers, software manuals, and popular-level articles on technology and mathematics

• Excellent written, verbal and presentation communication skills at all levels of audience competence

• Educated and experienced in team leadership and project management

• Obtained PhD in Computer Science from Yale University, 1993

• Scored 798 out of 800 in Verbal section of Graduate Records Exam

• Six years teaching experience at the university level

• Five years teaching experience in secondary public schools

 

Key Experience:

 

CEO / CTO, Pandromeda, Inc, 1999—2011

o Founded company, obtained funding, recruited team

o Designed and documented high-tech software products

o Wrote and filed software technology patent applications

o Managed programming team for on-time delivery of high quality products

o Managed software development cycle for successive software versions

o Co-authored 3rd Ed. of the classic special effects reference book “Texturing and Modeling: A Procedural Approach”

o Developed & taught service courses for academia & industry (1990-2008)

 

Director of Advanced 3D Research, MetaCreations, 1997—1999

o Designed and implemented advanced 3D computer graphics software

o Documented theory and use of software products

 

Principal Software Engineer, Digital Domain, 1996-1997

o Invented and implemented in computer code, novel special effects for film

o Contributed film effects for Titanic, Apollo 13, Dante’s Peak, & other films

o Co-authored 2nd Ed. of the classic special effects reference book “Texturing and Modeling: A Procedural Approach”

 

Assistant Prof. of Computer Science, George Washington University 1993—1996

o Developed and taught several graduate-level classes

o Executed personal research program

o Co-authored 1st Ed. of the classic special effects reference book “Texturing and Modeling: A Procedural Approach”

o Advised and evaluated graduate students in academic research